Sunday 19 July 2015

Join.A.Corp

There is nothing like going to alliance chat and saying "Hi I'm new" and getting a wave of friendly greetings and questions.  I have a feeling joining Signal-Cartel will be one of the better decisions I've made in this game.

This morning I discovered my application had been accepted.  Only problem, you can't join a corp unless you're in a pod (for once, I wasn't!), or docked (I was at the outer-edges of null-sec).  Fortuitously - thanks to a lot of trial and error with autopilot and Eve-Scout's Thera wormhole map, it turns out I was only 6 jumps from a link to Thera!

So after briefly racing a Russian in a Crane, (he beat me, while pointing out that I could never be as fast as him - though I'm going to blame it on  one of the systems we crossed being soo big I had to re-charge my cap twice to warp across it), I got to enter the spooky wormhole, warp, (re-charge my cap again) and land at my new home base.

Corp invite accepted, opportunities map now completed, and time to say hello in chat.

The future starts here, and I think it's going to be fun!

Saturday 18 July 2015

Something new?

Last week I spent an hour faffing around and inefficiently trading in some old mission-running LP for some kind of nexus chips.  They haven't sold yet.

Looking back at my last log I realise I need to find other capsuleers to do stuff with - even if it is for an hour a week.  I think it's time to find a player corp to join (fringe benefit - ticking off that final pesky opportunity!).   Signal-cartel seem to have a really interesting approach to playing the game, so I've thrown an application their way.

... downtime ...

... lunch ...

Exploration time - jump cloned to Thera to pick up my scanning buzzard.  Spent an hour wandering between wormholes, and saw some pretty things (see right) guarded by sleepers that I couldn't safely do much too.  Finally, I found an exit to the far reaches of null-sec.

TFPT-U, out in Outer Passage.  Seems, quiet.

In-fact there was a whole lot of empty space out there.  I managed to happen upon a covert research site, and my paper-thin buzzard managed to liberate an ascendancy and wetu bpc, before backing off 100km to watch the fireworks as the angels came to destroy what was left.  Later a relic site yielded two upgraded drone bpcs before it was time to find somewhere safe to hole-up for a while.

I guess next time I'll need to get my goodies back to somewhere safe to be made and sold...

Tuesday 7 July 2015

Faction War - traps, plexes and ore

It was a trap.  What's worse is, I knew it was a probably a trap - 10 minutes before I'd just lost a Merlin to it (and my pod).  A tormentor, just hanging around by itself above an acceleration gate.  Tech 1 frigate, shield and armour not at 100%, probably easy pickings from a previous fight gone wrong...of course I've got a chance of killing it.

Or not.

Ok, I didn't really expect to kill it, particularly not in the cobbled-together fit I was flying from whatever parts were left in my hangar.  But I had a go!  I was hitting it, managed to stay inside web-range, didn't mind being scram'd.  And then some other ships appeared... and I was quickly back in my hangar.

Roll with the punches, I'm here to make things explode - if it's my ship, no matter.
Lets head out again, what do I have to hand?  Just a Hawk I'd bought as something to aim for.  Recently completed the skills to actually equip the Tech II rocket launchers too.  Let's head out, couple of jumps, and huh, there's that tormentor again, and I'm in a much stronger ship.  Bet I can crush it quickly!

Or not.

Guess I should have paid a bit more attention in the last fight - I might have been hitting that tormentor, but, not really damaging it.  Ah the benefits of hindsight afforded by a my slightly tankier Hawk taking longer to make its inevitable fall from grace as the horde descended.

Ah well, it was fun.  I don't mind being slaughtered so much - the feel of battle in a ship I can only-just-afford-to-lose is great.  And I know I don't have a clue what I'm doing, but I think that's ok.


A week on and I'm back in my hanger.  I've managed to throw together a few more Tech I ships (Condors and Kestrels) from the various supplies and salvage I have lying around.  Once more into the warzone!


So a little about me, I'm Canatana, currently sitting on 23 million skill points, had my Pilot's Licence for about a year and a half.  I've dipped my toe into many things in New Eden, mostly as solo capsuleer, but briefly as rank-and-file for a larger corp too (I've heard they might be recruiting).  Recently I've gotten embroiled in the Amarr - Minmitar war, but I think it'll soon be time to move on and try other things.  But right now, right now I'd quite like to blow something up that isn't me.

And sometimes you need others to help you.  I'm not really a fan of corps, I often only get to spend an hour a week awake, and I like to flick around.  But that doesn't mean I can't use Local, or Militia chat:

o7 Any fleets up?
 Deafening silence.  I flew out to Huola to see what's going on - looked like a small friendly (but silent) fleet milling around and quiet WTs.  Managed to defensively-plex a small site and then decided to dock up and take on a Level 1 FW Security Mission from the local agent.  These never go well, but seemed more interesting than spinning around beacons.  Besides - I do love cutting off some ore supply lines!

8 Jumps. Quiet.
7 Jumps. A lot of friendlies.
6 Jumps. Two WTs and a criminal.
5 Jumps. A LOT of neutrals.
4 Jumps. Circadian Seekers.
3 Jumps. Bored.  Being educated about Buffy Anne Summers by 'Buffy Summer's bio.
2 Jumps. Nothing.
1 Jumps. Even less.
Target system: Oh my goodness, no-one in local!


Quite a few rockets and 8 jumps later and I'm talking to my agent again to claim my reward.
About an hour's time awake and I've gotten about 3000 LP, and 300k ISK AND NOT DIED :)
Not the best, not the worst, but now it's time to sleep until next week.